You can build a 6th control room and actually have 6 missions in progress at a time. All frigates stopped having stats increment and all stopped at the same time regardless of where they stood.ĮDIT: Should have noted that I have the full complement of 30 S-Class Frigates and try to send out 5 missions at a time. ![]() I do not know what the trigger but this pattern started about the same time that frigates upgrading their stats peaked. The long missions also somehow get locked to a randomly selected command room such that if a long mission was in #3 then the next long mission would not be made available until the current long mission was completed although in a couple of days of that long mission cycle locking to a specific room does not occur. I have not tracked the full cycle but for at least a year I get a week to ten days with a mission greater than 24 hours mixed in, one day with two missions greater than 24 hours and then about five days or so with all missions less than 24 hours. Is that because i bought a fourth ship for my fleet or if i continue in the main story? Yes. I mean i like it, but i wanted to know why they last so much longer now. Today the missions last 5 hours - 30 hours. ![]() The Falcon 9s first stage booster will return to Landing. The vessel produces 1,000 every 30 seconds up to a maximum capacity of 125,000 after 62 minutes and 30 seconds. ![]() Mostly the fleet Missions in the freighter last 50minutes - 5 hours. Five spare satellites for Iridiums voice and data relay fleet will also launch on this mission. could prevent newly-purchased frigates from joining up with the fleet. AlpakaDream: I'm still playing 2.14 (Beyond). No Mans Sky Polestar Expedition is LiveEmbark on an interstellar cruise as the.
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